Faestus Admin
Posts : 119 Join date : 2011-11-02
| Subject: New Version - Non Torrent, Direct Download Available Fri Jun 01, 2012 9:49 am | |
| Vanilla managed to host my mod on his servers: http://warlords.battlecry.fr/WBC3-TFH.rar The matriarch is fully coded. Although I did the mesh, I had no time to code it in the game. Some changes/fixes have also been added. Most of them are included in the changelog, posted below, and available in the archive. - Changelog - Included ALL the changes:
Heroes *Modified all Spellbooks Healing Magic (Now white) *Reorganised spells *Now gets Summon Unicorn Summoning (Now conjuration) *Reworked to summon different units for each side *Only contains summoning spells Illusion *Reorganized Spells *Illusions now show 100% stats, but deal 1 damage and have no armor *Gets Decoy instead of Summon Shadow, which summons an illusuinary hero Necromancy *Combined with poison *Less summon spells, more poison spells Pyromancy *Reorganzied Spells Alchemy *Reorganized spells Chaos *Reorganized spells Divination *Reorganized spells Arcane *Reorganized spells Runes *Reorganized Spells Ice *Now gets extra damage on rain Poison (Now antimagic) *Specifies in countering/resisting magic *Remade hero classes to fit the new spellbooks. Raider *specifies in razing mines/scouting Miner *specifies in harvesting resources Trickster *specifies in decieving enemies Frost Archer *specifies in ice magic/long ranged damage Battlemage *Specifies in close combat/magic Vampire *Specifies in night combat Librarian *Specifies in mastering all the spell spheres
Races
Knight *Rebalanced *Knight's Quest should now add 300 extra gold for each killed victim *Inquistor's sSummon Swords no longer requires army limit Dwarf *Rebalanced *Berserker replaced by Defender, which can become immune to missles with the Defend upgrade *Infantry are now immune to missiles *Messanger increases all dwarven speed by 2 (at max level) Undead *Reduced the prices *Cavalry will now drop skelletons upon death *Haunting/Wailing increases wraith/shadow vampirism *Vampires cast vampirism Barbarian *Rebalanced *No longer have a keep *Research horde to advance Minotaur *Can now sacrifice thralls *Axe of Sartek skill doubles Gnoll assassination chance *Spirit of Sartek skill now discounts minotaur kings by 50% Orc *Reassigned buildings *Goblin Horde goes over the army limit *Wolf Riders now gain the howl ability, and cain get fire damage via the Torches upgrade High Elf Wood Elf Dark Elf *Get new unit: Night Wisp (Replaces Wisp) Fey *Get Giants at lvl 5 keep Dark Dwarf *Now get berserkers at lvl 1 keep *Can switch between offensive and defensive augumentation, which alters the stats of all siege Daemon *Reaper now spawn souls instead of gathering them *Quasits now gain crystal for killing souls Empire *Merchant Skill now reduces merchant's timer, not cost *Gain new unit, paladin, isntead of elephants Swarm *New unit, Matriarch, that can hatch all units *New unit, Black Pegasus, elite air to air unit Ssrathi *Redesigned *Snakemen are now builders *Chameleons can now assassinate *Lizardriders can become immune to missiles via upgrade *Triceratos cast Roar Plague *Plaguepriests now cast Rot and spawn ghouls *Cryohydras now have a splash-freezing attack *Can now alternate between Plague and Poison, via Plague Piles
1.032 features included: *Loop production on non-permanent upgrades *Expiration Timers *Towers' bonus damage vs heroes
| |
|